聚樂邦 Clubon - 戶外議題實境遊戲 - Section 3
4.5/5
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基於 8 評論
Contact 聚樂邦 Clubon - 戶外議題實境遊戲
地址 : | 104, Taiwan, Taipei City, Zhongshan District, Section 3, Nanjing E Rd, 219號9號聚樂邦 Clubon - 戶外議題實境遊戲樓937房 |
電話 : | 📞 +88979798 |
網站 : | https://www.clubon.space/ |
分類: |
密室逃脫中心
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城市 : | Nanjing E Rd |
賴
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賴宜廷 on Google
★ ★ ★ ★ ★ 玩過嘉義的忘憂旅社,遊戲中的地點幾乎都曾去過,卻沒什麼印象,但解完遊戲後,還常想起遊戲的內容!
在奇美博物館的穹頂計畫,都在室內,邊吹冷氣邊逛博物館(門票不用另外買),解謎的時候還有好多組一起在玩,遊戲體驗很好,超推!
I have played Chiayi’s Forgetting Hostel, and almost all the places in the game have been there, but I have no impression, but after solving the game, I often think of the content of the game!
At the Chimei Museum's dome project, all indoors, while browsing the museum while smoking air (the tickets do not have to be bought separately), there are many groups playing together when solving puzzles, the game experience is very good, super push!
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Maria Tu on Google
★ ★ ★ ★ ★ 參加過2次聚樂邦辦的活動-【未來之門】和【穿越照相館】,每次都覺得非常有趣!
很佩服他們怎麼設計出這些好玩的關卡,不僅僅只是單純的解謎而已,而是營造出一個情境,讓參與者融入在情境中體驗遊戲設定的故事和情節,細細體會他們所想要藉由遊戲傳遞的理念或想法。非常棒的團隊,有機會一定會再參加!
I have participated in two events organized by Julebang-[Future Door] and [Crossing the Photo Gallery], and each time I find it very interesting!
I admire how they designed these fun levels, not just for simple puzzle solving, but to create a situation where participants can integrate into the stories and plots of the game and experience the settings in the situation, and experience what they want The idea or idea passed by the game. Awesome team, I will definitely participate again if I have the chance!
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李
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李花昌 on Google
★ ★ ★ ★ ★ 「穿越照相館」是我第一次參加的劇場互動式的解謎遊戲,有別於一般只是在城市各景點走跳的方式,這次的難度雖不難,但各關卡的提示都需要跟真人關主互動,對於總是自己一個人玩解謎遊戲的我(邊緣宅),有著另一種不同難度層次的挑戰,好在我的隊友們很給力,大家走路也很快,我們是當天最早回據點的那一組(臭屁貌)。除了在各地點解謎之外,更可以由關主口中聽到,目前所在位置上的過往歷史,各地點連成一條線後,組成一個完整的故事,對於這些人文歷史地景地貌的變遷,有些完全消失不見、有些被改建活化、有些保留下來,在遊玩遊戲的同時,更能體會所謂的在地文化(歷史)是一直持續在發生,只要群眾能夠好好生活在這塊土地上,討論並選擇出自己想要的(當然投票一樣,也是公民參與的權利及義務),共創一個更美好的未來。
"Through Photo Studio" is the first interactive interactive puzzle game I participated in. It is different from the way I usually jump around the city. The difficulty is not difficult, but the tips of each level need to be related to real people. Close to the main interaction, for me (edge house) who always play puzzle games by myself, there is another challenge of different difficulty levels. Fortunately, my teammates are very strong, everyone walks very fast, we are the earliest return point of the day. That group (smelly). In addition to solving puzzles in various locations, it can be heard from the main entrance. The past history of the current location, each place is connected into a line to form a complete story. For the changes of these humanistic historical landscapes, some It disappeared completely, some were rebuilt and activated, and some were retained. While playing games, it is better to understand that the so-called local culture (history) is always going on, as long as the masses can live on this land, discuss and choose. If you want what you want (of course, voting is also the right and obligation of citizen participation), create a better future.
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御
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御恵舞 on Google
★ ★ ★ ★ ★ 重視謎題的人可以不用考慮這間工作室的遊戲,他們設計偏向深度導覽和探索,常常疲憊的到達定後幾乎不需任何腦力直接觀看就能答出謎底。
可以想像喜歡郊遊踏青和了解景點特色或社會議題的人應該會喜歡這些遊戲,但本人和固定旅伴都很重視謎題的水準,所以在玩了八款後,已經決定之後可能不會再接觸聚樂邦的主題。
本身玩過非常多不同工作室的戶外解謎,利用導覽和覽議題去結合謎題的設計方向已經很多人在做,而且真的結合得很棒、題目和探索的平衡度也調整得很好的工作室是存在的,而聚樂邦明顯捨棄掉設計題目的比重,個人覺得很是可惜。
People who value puzzles don't need to think about the games in this studio. They design in-depth guides and explorations. They often get tired and can solve the puzzles by watching them directly without any brain power.
It is conceivable that people who like outings and understand the characteristics of scenic spots or social issues should like these games, but I and my regular travel companions both value the level of puzzles, so after playing eight games, I may not come into contact with the game again after I have decided. Lebang's theme.
I have played a lot of outdoor puzzle solving in different studios. Many people have been doing the design direction of the puzzle by using guided tours and topics, and the combination is really good, and the balance between the problem and the exploration is also adjusted very well. There are good studios, but Julebang has obviously abandoned the proportion of design topics, which is a pity personally.
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wei on Google
★ ★ ★ ★ ★ 謎題不會太難,但是很重視劇情與議題的實境遊戲,適合和朋友一起玩,遊戲後也會查資料想了解更多遊戲中提到的議題
The puzzle is not too difficult, but it is a real-world game that attaches great importance to the plot and issues. It is suitable for playing with friends. After the game, I will also check the information to learn more about the issues mentioned in the game.
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Louie Wu on Google
★ ★ ★ ★ ★ 遊戲無聊,帶入感及成就感薄弱,遊戲性及謎題深度都不足。作業感重,只是個走路模擬器,叫你去各種地方跑來跑去。一人將近450價錢相對不便宜,體驗差,不推薦購買
買了就是下一個受害者
The game is boring, the sense of intuition and achievement is weak, and the gameplay and the depth of the puzzle are insufficient. Homework is heavy, just a walking simulator, telling you to run around in various places. Nearly 450 for one person, the price is relatively not cheap, the experience is poor, it is not recommended to buy
Buy it is the next victim
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Li-Ying Tung on Google
★ ★ ★ ★ ★ 玩了「下一個被害者」遊戲帶入感很薄弱,場景道具很突兀,關鍵字搜尋設計不好,遊戲人數跟遊戲參與感沒有太大關係(並沒有因為四個人買了四人遊戲包而有參與感,而且價格也不便宜),最後的解謎手冊與紀念貼紙也不是人人都有,完全不懂買四人遊戲包的意義在哪,似乎直接去玩密室脫逃cp值更高點
Playing the "Next Victim" game is very weak, the scene props are very abrupt, the keyword search design is not good, the number of games has little to do with the sense of participation in the game (not because four people bought the four-player game pack) There is a sense of participation, and the price is not cheap), the final puzzle manual and commemorative stickers are not available to everyone, and I don’t understand the meaning of buying a four-player game pack. It seems that the cp value of going directly to the room to escape is higher.
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吳
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吳沛芸 on Google
★ ★ ★ ★ ★ 謎題設計有問題,雖然可以猜出大概的解題邏輯,但對應的場景與圖卡差異太大,跟場地結合度不佳,基本解不出來。而且一題太多步驟,提示又不明確,在一個地方繞來繞去對不出來,甚是無聊,還喪失逛博物館原來的樂趣。玩過那麼多解謎,這個真的價格不低又不好玩。
而且介紹沒有提醒要跑另一個館,現在疫情預約時段只有兩小時,完全不夠跑兩個館解謎,應該要提醒玩家多預約一個時段去第二個館,不然後面題目根本沒法玩。
補充:回去拆解答,謎題是指示要到「發現台灣」東展區,但原來題目是對應「發現台灣」東展區(3樓)。我們到的是「發現台灣」東展區(2樓),也擺滿台灣特有種標本跟礦物,跟題本上畫的展品大致相同,但展架形狀不同,難怪解不出來。好期待後人可以重蹈復轍喔。
There is a problem with the puzzle design. Although the approximate problem-solving logic can be guessed, the corresponding scene is too different from the picture card, and it is not well integrated with the venue, and basically cannot be solved. Moreover, there are too many steps for a question, and the prompts are not clear. It is not right to go around in one place. It is very boring and loses the original fun of visiting the museum. After playing so many puzzles, this one is really not cheap and not fun.
Moreover, the introduction did not remind you to go to another hall. The current reservation time for the epidemic is only two hours, which is not enough to run two halls to solve the mystery. Players should be reminded to make an appointment to go to the second hall.
Supplement: Going back to the solution, the puzzle is instructing to go to the "Discover Taiwan" east exhibition area, but the original title corresponds to the "Discover Taiwan" east exhibition area (3rd floor). We arrived at the "Discover Taiwan" east exhibition area (2nd floor), which was also full of specimens and minerals unique to Taiwan. The exhibits are roughly the same as the exhibits painted on the title book, but the shape of the display racks is different. I hope that future generations can repeat the same mistakes.
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